About
Designer, first. Technologist, second. Worldbuilder, always.
I design interactive experiences, game systems, and worlds.
My work spans game design, level design, technical prototyping, and worldbuilding across Minecraft, Unreal Engine, Unity, and the web.
Who I Am
Kiki David is a game designer, creative technologist, and worldbuilder focused on interactive systems, environmental storytelling, player experience, and original worlds.
She holds a Game Design degree from the University of Advancing Technology.
Her work spans game design, level design, technical prototyping, narrative design, worldbuilding, and interactive experiences.
How I Work
Designer and scripter in one.
I build systems with designers in mind, exposing the variables that need to be tuned rather than burying them in code.
My process tends to follow the same pattern:
Paper map → Whitebox → Playtest → Iteration
I like making the underlying system clear enough that design decisions can stay flexible.
Current Focus
- Game Design
- Technical Game Design
- Gameplay Prototyping
- Level Design
- Interactive / Creative Technology
- Worldbuilding
Contact
Available for game design, technical design, and level design roles.